Turok 2 seeds of evil 1998 pc download






















There's just something very special about brain-draining enormous mutant monsters. Buckets of blood, bags of guns and kids who say "Thanks Turok" in chirpy Waltons-esque accents when you rescue them: superb! Originally, you may recall, Turok 2 was pencilled in for late October, but problems optimising the code - and ensuring that the awesome multiplayer ran super-smoothly - meant the game unexpectedly slipped a month.

Which, obviously, means our exclusive review of the game was a couple of months back now. But, because we haven't stopped playing it since and, in the process, discovered tonnes of extras , we've decided to provide a refresher. Read on and find out why you just have to have this game on your Chrimbo list.

Yes, yes Basically, all characters can carry weapons except the Raptor whose arsenal o' death relies almost entirely on a natty pair of claws and speedy hind legs. The three versions of Turok, Adon and the Primagen seem to be fairly equally matched, while the Endtrail and Fireborn behave similarly, i. Flesh Eater and monstrous Purr-linn.

All fairly self-explanatory except, of course, the Assault Rifle which is quite similar to a rapid-fire PP7. The Torpedo and Harpoon Gun can only be used underwater. Our advice? Use the Cerebral Bore. As much as you can. Bloodlust is an all-out fight to the death.

Frag Tag sees one of you as a monkey - or, more obviously, 'it'. As 'it', you need to reach a central warp which then makes one of the other players 'it'. As 'it' you can't operate any weapons; your primary objective is to reach the warp. However, we did manage to stick an arrow through the eye of the monkey. Top fun! Team Mode is two against two, or three against one. One team becomes blue and the other red.

Your objective? To maim plentifully. Don't expect real life locations like GoldenEye , Turok 2's arenas are very similar to Quake's: multi-levelled and scattered with lava pits and lifts. Mosh Crypt has the best layout - square, with platforms in each comer and linking corridors - but Crazy Eight is probably the best for four-player dog fights.

The most interesting, though, is H 2 Whoa! Mr Happy makes the most obvious difference, giving every wall stackloads of colourfully curtained windows. However, Big City is great, bricking off every single surface, while Red Dragon tinges everything red and a bit alien.

Oak Fort and Castle do a Ronseal-like job too, making everything wooden and stoned respectively. A top idea, this. Right at the beginning of Slaughter by the River of Souls, there's a pen which, when you enter, presents you with the opportunity to ride a cannon-firing Triceratops.

Just walk up to it and the game switches to a raised position on the back of the dino, Boom Okay, so we promised you that we wouldn't spoil the surprise of the bosses for you but, having reached all but the last one - your nemesis, the Primagen - we can't help ourselves.

Here's just a taste of what to expect, should you rise to the challenge of Turok 2. A breathtaking follow-up to a superb original, with an eye-melting hi-res mode. Alongside Zelda , an essential purchase this winter. Easily one of the most visually impressive games on the N64 especially with the 4MB Pak , Turok 2 is a significant improvement over the original. Obviously taking some cues from the likes of GoldenEye especially for the multiplayer stuff, which is a good laugh--especially Frag Tag , it's certainly one of the most ambitious console games of this style.

I don't want to spoil this and sound too negative, but there are some problems that detract from the fun of it all. As any honest girl will tell you, size really does matter--and T2 doesn't suffer in any way in that department. It's huge! But to keep with the analogy for a moment, it's not just about the size, it's what you do with it that's important--and in places T2 is downright clumsy. Mostly it's just too damn big, and it can be pretty unforgiving. I must say I object to the way some of the "adventure.

Be prepared to leave your N64 on for days. There are also some frame-rate issues when there's a lot of action. Not usually that much of a problem, but when it drops too low it becomes impossible to aim your weapons. Also, in multiplayer mode, we saw the game crash twice Despite the flaws though, it's a great game--just not as good as it could've been.

This may seem like an odd complaint, but I'm actually annoyed that Turok 2's levels are so damn big. If you could save anywhere, I'd be happy, but the limited amourt of save points coupled with the fact that it's really easy to get lost in the game's huge levels really irks me. Still, the game's atmosphere and graphics kick ass despite some slowdown , and the four-player modes are fantastic. I'd buy it for the multiplayer stuff alone. Despite all its little flaws--namely, choppy frame-rates, a few bugs, some tedious bits and a lack of save points--Turok 2 is still just the epic, spectacular-looking game N64 owners need to fill the void after Zelda.

And as with GoldenEye, you'll be playing Turok's multiplayer modes a year from now the insanely fun four-player Frag-Tag monkey Mode nearly made me miss deadline. Not quite as good as GoldenEye, but close. Turok 2 is an excellent example of how to make a proper sequel.

Everything about the game is bigger--MUCH bigger. Bigger graphics thanks to the RAM Pak , bigger levels that'll really piss you off, quite frankly and bigger enemies both in size and intelligence. My main two gripes are the distance between save points and the somewhat touchy analog control when moving and aiming. Still, it's a VERY impressive title. It does the job and, even at its worst, is one of the best games for the N The sequels story line aims for the same lofty heights as the Turok comic books, involving time travel, the Prima-gen.

These enemies come in all shapes and sizes: plasma-ray shooters, machine gun-toting troublemakers, and grenade-tossing warriors. They're formidable and attack with a much more aggressive. To spice up the game and to appeal to the demented archaeologist in all of us, raptors and compys populate the levels, too. Now that you have a slew of dinos and enemies, it's time to slaughter them!

Turok 2 introduces some new weapons and matching gore effects that will turn a few heads, such as the Cerebral Bore, which targets an enemy's brain and digs in deep to get it This is complemented by a flying razor-blade disc, an electrifying stunner, and a spectacular flamethrower. Of course. Turok 2 wouldn't be complete without a handheld nuclear weapon. The new arsenal inflicts some pretty nasty damage, too.

The Cerebral Bore creates a bloody spewing mess, the grenade launcher leaves a hole in the middle of the victim's chest--complete with protruding rib bones--and the explosive shotgun rounds tear off half a head.

Add an explosive arrow with a sniper sight that enables you to shoot grenade-tipped arrows directly into an enemy's mouth and you're talking serious head salsa on the screen. Not for the faint-hearted. So who is Turok 2 for Fans of first-person shooters will love the game--although they probably won't see anything truly remarkable or brand-spanking new.

Deathmatch freaks who like to hunt and destroy their prey will also love the multiplayer games, and action fans in general will dig Turok s huge levels and mission-based agenda. But this game isn't for everyone. Gun-weary fans may want something more intricate thanTurok 2's switch-heavy gameplay you must find and activate switches that open doors in the level. And if you don't like corridor shooters to begin with, you'll hateTurok 1 But who doesn't like if to smear the insides of a gnarly-looking Dinoroid against a wall?

There are also a few other bells and whisdes in this version, including save points that reload your health and ammo, Capture the Flag four-player games, and the i much-touted hi-res mode, which requires the 4-meg jumper pak--essentially, a high-end graphically superior mode that you have to play in a letterbox that looks pretty, but doesn't change the gameplay. Turok 2 looks fine in regular mode. Don't pass upTurok 2: Seeds of Evil if you haven't played the first one--it's a fun and exciting game that new N64 system owners will enjoy.

If you played the first one or if you crave action, you'll also loveTurok 2. It's the best bloody shooting fun on the N64 this season. Turok 2s hi-res mode is nice eye-candy, but the slick low-res is good enough to satisfy the majority of gamers.

Although the blood got redder and the kills got gorier in this version, there's still lots of fog. As long as the developers didn't add anything extensive to the control set, it would be hal'd to screw up die controls for Turok and they didn't It's basic and it works, aldiough those damn shortsighted jumps that plagued the original are still there.

The development team behind Turok 2 did an excellent job of creating tension and mood with the music and sound effects. Some of the best explosions will rock your speakers, while bass-filled growls will alert you to danger.

Turok 2 has an extensive layout, lots of flashy weapons, and some solid--if not diumb-numbing--action, including great four-player deathmatches. But it lacks pizzazz and will quickly become wearisome to shooting fens. Still, first-timers and action addicts won't want to miss out on its tight combat and horrific fun.

Turok 2 seems headed for the same kind of sizzling success as its predecessor. From conception to an artist's rendering to final implementation, the enemies look like trouble in Turok 2! Everyone's favorite dinosaur-stomping, gut-gashing anti-hero is back for another romp in Turok 2. This version will feature more than the original game in terms of environment new stages, and many not set in the jungle , backgrounds burning buildings, smoldering rubble, and blood streaks on the walls , and effects the fog will be pushed back in the distance four to five times farther.

Turok 2's story will apparently pick up where the first game left off: After Turok fell through the Chronoscepter and into the volcano, a whole new plot went into motion. Now he'll have to travel through eight dark, aggressive, mission-based levels. Turok will also pack some new weapons, but Acclaim wouldn't part with any details beyond revealing that the armaments will produce some sick, gruesome effects.

Turok 2's darker, more ominous look will also mean more enemy interaction. Acclaim has promised that Turok 2's quicker, smarter dinosaurs will swarm the player more often and will travel in larger packs. This is sure to translate into some dangerously fast dino destruction, so get your trigger finger in shape! Turok 2 was definitely not a disappointment at the show--Acclaim went all-out with its sequel to last year's killer corridor shooter.

Even in its early stage, the game moved smoothly and looked awesome. Better yet, Acclaim still has plenty of time to work on it. Turok 2 could turn out to be one of the greatest corridor shooters ever. The honest-selling corridor shooter for the Nintendo 64 is gening a facelift in the sequel.

Get ready for some more prehistoric puluerizing in what could he the coolest action game of the year for K64 owners. You'll hear more about Turok 2 in an upcoming issue of GamePro, and it's definitely going to be a star for Acclaim at the show.

With a larger playing area, more aggressive packs of roaming dinosaurs, and some early but impressive graphics, Turok 2 will be the corridor killer to beat. Although the first Turok definitely gave you jungle fever, Iguana Turok's developers is going with a more diverse set of environments for T2. Moorish buildings, run-down factories, and ancient ruins destroyed by the ravages of war are some of the elements used in the new level designs.

Iguana's programmers have also taken to heart criticism about Turok's fog effect, claiming to have pushed it farther into the background this time about feet in game terms. Turok 2 also looks to have more cleverly designed levels: keeping with N64 classics like Mario 64 , you won't be able to access different parts of a level until you've unlocked them via a mission-based objective.

If you already own the original Turok, here's what you have to look forward to in the sequel: more dinosaurs, smarter dinosaurs, deadlier dinosaurs Giant lizards will still rule the game, but Iguana has also made a commitment to smaller details, as in the environments, which promise to be darker, more gruesome with more blood splattering and ground streaking , and certainly more complex.

Background nuances like exploding walls and collapsing buildings will make you jump outta your chair! After his success over the Campaigner in the original Turok: Dinosaur Hunter , Turok tries to destroy the Chronoceptor by throwing it into a volcano and accidently awakens the Primagen -- an even deadlier enemy who has been imprisoned in a long-buried spacecraft.

Turok 2 features six levels, soft skin technology, and over twenty weapons. Every time I see a Nintendo 64 game running, I'm impressed by its use of colors and design. It doesn't make me want to run out and get a system, but it does recall to my mind the simple days of console gaming. One look at Turok 2 and you'll see why, for both good reasons and bad, it belongs on the N Is it worth the purchase price, for those of us without a console system?

It depends on how much you truly miss those old games. Maybe it's the limited size of the N64 cartridges from whence it came, or the expectations of a console crowd, but Turok 2's gameplay was incredibly annoying to me. Trying to straddle the line between shooter, adventure, and puzzle game, Turok 2 merely confuses. While at first I enjoyed exploring new areas and eliminating the occasional dinosaur, I soon realized that I missed little "nooks and crannies" that contain required items.

Where in other games these areas would be merely secret bonuses, these same incredibly hard-to-find places are necessary to complete the game. Thus hours and I do mean hours will be spent backtracking, searching, scouring, and randomly exploring areas, looking for that last key you missed. If that isn't bad enough, once you beat the level, most levels require you to return again to find a special key that can only be accessed by a new power you've gained on the next level.

Despite all the work that went into this game, on looking back all I can remember is the time I spent remapping old areas, looking for anything I might have missed. How irritating. I wasn't able to try out the multiplayer feature of Turok 2 , and since the lack of one in the first Turok caused a lot of disappointment, I apologize. Because of this, I added two points to the overall score, given that this feature has to make it at least a little better.

The manual shows that you have nine characters to choose from, including a raptor. Each has its own strengths and weaknesses. I can't picture this feature taking over the Quake 2 , Half-Life , or Unreal multiplayer crowd, but it does add some replay value. The first Turok blew me away with its 3D accelerated graphics, gorgeous use of colors, and intricately designed levels. Unfortunately, the creators used so much fog to limit the distance you could see and thus speed-up the game , that even the outside areas looked confining.

Turok 2 continues the graphic-rich tradition of the first, but increases the distance of the fog by several times. Now you have big areas to gasp and swoon over, as well as those tiny tunnels we've begun to expect from 3D gaming.

I think the beauty of the graphics is very close to Unreal , with detailed textures, rolling skies, believable animation, and startling effects. Unfortunately, the fog effect is still too limiting to allow the sense of wonder that Unreal elicits, but just the fact that they've come so close, on a console port, is amazing.

Even the cinema scenes, using simply the in-game engine, are stunning. Overall, the 3D engine itself is very solid, with nary a glitch. The only thing that seems amiss is the way that the map has to redraw the places you've been when you come back to an area, and some really confusing areas where a map would come in handy are completely left out.

This contributes even more to the problems of gameplay. The sound effects accomplish their task, alerting you to the direction of a bad guy or a common area to return to, like a waterfall. Special note must be made of the environmental effects, like battle cries echoing just outside the area you are exploring. These seemed to immerse me in the game more than any other aspect. The manual that comes with the game is sufficient to describe the controls, enemies, and multiplayer features of the game.

It does cause a little confusion when it comes to explaining how the keys, powers, feathers, and portals work, but after a little experimenting you'll figure it out soon enough. If you've missed the exquisitely detailed graphics of the N64, or long to explore every inch of a 3D map, Turok 2 could be a good buy for you. Turok 2: Seeds of Evil - is a computer first person shooter developed by Iguana Entertainment and published by Acclaim Entertainment.

The game is a sequel to the legendary Turok: Dinosaur Hunter. The story of the last Turok continues, this time the player will have a fight with a mysterious creature from another universe.

The game is available in single player mode, which consists of six dynamic levels, as well as in multiplayer mode, in which you and your friends can compete in several types of games at once. The picturesque port, the lair of the Blind, the swamps of death and other mysterious locations await you. The game features an improved combat system, this time you will find 35 different types of enemies, from prehistoric predators to survivors of the evolution of bloodthirsty creatures.

To defeat opponents, you will need powerful resistance and in the continuation of the legendary adventure with dinosaurs, more than 20 different types of murderous weapons are prepared for you!

The developers have presented an improved gameplay, as well as improved artificial intelligence of your enemies! Now opponents are smart enough and ready to attack in groups, as well as cowardly run away if they feel threatened. Improved map textures, as well as detailed environments will appeal to all fans of the Turk series.

It's time to go back to the hunt! The site administration is not responsible for the content of the materials on the resource.



0コメント

  • 1000 / 1000